

- BLOODY ROAR EXTREME XBOX COVER MOVIE
- BLOODY ROAR EXTREME XBOX COVER SERIES
- BLOODY ROAR EXTREME XBOX COVER PS2

I don't know or care - because they're short and cursory.Bloody Roar Extreme, or Bloody Roar: Primal Fury as it is known outside of its Japan release for the GameCube, is a fighting game developed by Eighting released in 2002 for the Nintendo GameCube. Ending movies are present for the characters, but the spoken dialogue was either never recorded or Japanese dialogue was removed by Hudson.
BLOODY ROAR EXTREME XBOX COVER MOVIE
The opening movie is, well, quaint - it's like 1997 all over again. The backgrounds are serviceable, even somewhat attractive - but don't come up to the standard of other Xbox fighters, and more problematically, are just generally uninspired and unoriginal. The character models are actually pretty nice, and when you think that twice as much work went into this game's characters as your average fighter - for both human and animal forms have to be represented - that's no small feat. Presentation-wise, the game lags in varying ways. That needs to be cleaned up in future iterations. The game's blocking system is peculiar, with a neutral guard when you let off of the stick and a "heavy block" which is mapped to a button or activated by holding the D-pad back, Street Fighter- and Tekken-style. On top of that, there's an even more powerful Hyper Beast form, which is on the verge of unbalanced - a human versus a Hyper Beast is just plain ugly. If you're in an animal form and you're beaten up enough, you'll pop back to human state, so you've got to be prepared to go on the offensive. This is the core strategy of the game: transforming at the right moment. Once you've accrued energy in your beast meter - by beating on your opponent - you can instantly transform and start dishing out increased damage. The core of the game system revolves around the beast transformations. Capcom 2 sort of way from time to time, but it's surprising that a small developer like Eighting can even try to compete against the likes of Tecmo's Team Ninja and Namco these days and do a decent job. Some of the combos are canned, of course, and super moves throw off the balance in a mildly Marvel vs. The designers have made the most of the resources available to them and created a game with a snappy combo-based fighting system. The training mode is unforgivable - the game screen is obscured by useless or poorly presented information while the most important facet, a move list, is completely absent (sure, the moves are in the manual, but in this day and age that's not good enough.) Even so, the game is responsive, quick, and fun to play. It can be alleviated by dodges mapped to the L and R triggers, but this isn't just archaic, it's awkward - those triggers aren't designed to be tapped quickly. The biggest problem with the game is the fact that you can't move however you want - like an older fighter, the combatants are locked into a 2D back-and-forth movement plane.
BLOODY ROAR EXTREME XBOX COVER PS2
To begin with, BRE is based on a PS2 game that's more than two years old - which was ported to the GC over a year ago.
BLOODY ROAR EXTREME XBOX COVER SERIES
(He's also a phoenix, but I don't want to spoil my penguin moment.)Īs far as the gameplay goes, the series was way ahead of the curve in the late '90s, but has fallen behind by now. On the other hand, the last boss actually totally rocks: he's an emperor penguin, complete with flippers and a waddle and no reach. Sure, there's still a wolf, a couple tigers, a mole, and the rest, but there's also a "half beast" cat girl, an alien, and a robot. The first problem with BRE is that it seems to have lost sight of that somewhat. The premise of the Bloody Roar series is probably its biggest draw for many: the game's combatants are "Zoanthropes," or people who can change into beastly forms of themselves to dish out greater punishment. It's the closest thing to average we're going to see these days. Unfortunately, the series is beginning to fall behind the times, and BR: Extreme is a bit shopworn, but it's still a good time. The Bloody Roar series has been around since those days, and has managed to survive the great purge because of its unique theme and responsive fighting action. In the days of the original PlayStation, it was crowded with knockoffs and mistakes from just about every serious publisher. Given the genre's decline down to a few top-tier series duking it out, there's almost no such thing in the world - the average for the genre is, well, above average. It's hard to even say what an "average" fighting game would be these days.
